Monday, April 6, 2020

EX 7: Character Rigging

 



I was unsure of how to tackle this assignment of character rigging but figured that I would start with downloading the low man character model that was provided. I played around with various poses by highlighting and rotating his joints. I ultimately wanted to display the low man model doing some sort of athletic action. therefore I made it look as if he was running and jumping a fence as if he was an Olympic runner. The one thing that I couldn't figure out for the life of me was how to change and rotate his elbows, hands, arms, etc. I feel like altering that would have definitely made the action more believable. 



EX 6: Basic Animation Exercise




 

For this exercise of creating a basic animation I decided to use the little simple scene that I had created last time. For this basic animation, I just had the sail boat object connected to a single line of motion and go straight, as if it was sailing through the water. I tried to add instances in the line in which the boat would bob up and down like actual water physics but it looked extremely awkward so I just went back to the straight line. Took screenshots as the boat sailed. 
 

EX 5: Cinematography

 




For this cinematography exercise, I decided to create somewhat of a scene consisting of a body of water, a little bridge/doc, and a simple sail boat. I created the water by stretching a plane object and assigning it the ocean shader material. I made the doc by turning cube objects into the planks, using cylinders as the base, and also using stretched and thinned out cylinders to connect the planks. The sailboat was made out of various objects stretched and enlarged to a fitting size and then merged together. I tried to incorporate a spotlight to point at the boat from the direction of the doc but I was having a lot of trouble getting that to work properly.