For this cinematography exercise, I decided to create somewhat of a scene consisting of a body of water, a little bridge/doc, and a simple sail boat. I created the water by stretching a plane object and assigning it the ocean shader material. I made the doc by turning cube objects into the planks, using cylinders as the base, and also using stretched and thinned out cylinders to connect the planks. The sailboat was made out of various objects stretched and enlarged to a fitting size and then merged together. I tried to incorporate a spotlight to point at the boat from the direction of the doc but I was having a lot of trouble getting that to work properly.
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